Modern (Bindless) Sprite Batch for Vulkan (and more!)
The sprites rendered with 1 draw call using the techniques described in this article. Overview Sprite batching is one of the fundamental techniques used in …
Dec 19, 2021
The sprites rendered with 1 draw call using the techniques described in this article. Overview Sprite batching is one of the fundamental techniques used in …
Dec 19, 2021
Overview Here is a very short article on how to use Vulkan bindless features. All the relevant c++ code is into gpu_device_vulkan.cpp and command_buffer.cpp, …
Nov 1, 2021